![]() Booming blade is great because it works with your dex and your sneak attack, but otherwise, I suggest using cantrips, which you cannot change later, for things that will give you the greatest utility. The thing about ranged attack spells is that you can just use a Hand Crossbow and keep your sneak attack damage and be using your primary attribute of Dex, which is what you'll most likely be increasing over time. I highly suggest Booming Blade, Minor Illusion, and Mage Hand to start off. I'm currently playing an Arcane Trickster and my suggestion would be to avoid using one of your precious few cantrips on Firebolt or any of the ranged attack cantrips. ![]() Booming Blade is an awesome cantrip, but it can cause the DM to send waves of enemies at you, instead of you getting to come to them. Especially if your players are trying to communicate to each other during combat. Even without using that spell or other loud spells, expect combat to be pretty loud. If you're using the Booming Blade cantrip, expect your DM to consider combat to be quite loud. ![]() If they didn't come rushing out to help, they're probably planning to ambush whoever opens the door. It's very videogamey and unrealistic for enemies to be completely oblivious to combat going on less than 100ft away just because it's on the other side of a closed door. If the enemies in the room have heard the combat going on nearby, it's not unreasonable for the DM to have them readying an action to attack whoever opens the door. You use minor illusion to create a hiding place for yourself 30ft away from the door, and then you use your invisible Mage Hand to open the door. I've found that Minor Illusion + Mage Hand is a great way to open a door. You get Shadow Blade at level 7, and you can add dexterity or strength to the damage.
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